1 近身攻擊時以3%的機率1秒內讓敵人進入出血狀態,每0.5秒以250的攻擊力給予傷害。
(比Lv84高的目標陷入狀態機率較低,比 Lv84低的目標陷入狀態機率較高。)
[if]
[attacker]
`character`
-1
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
1000
[probability]
3
[reduce probability to human armor at pvp module]
80
[active status]
`bleeding`
84 500
[/then]
2 攻擊時以 3%的機率讓敵人在2秒內進入冰凍狀態。
(高於Lv75的對象得到的機率和效果減少,低於Lv75的對象則會增加)
[if]
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
3
[reduce probability to human armor at pvp module]
80
[duration]
2000
[active status]
`freeze`
75
[/then]
3 攻擊時以5%的機率4秒內讓敵人呈現觸電狀態,每次擊時以230的攻擊力給予追加傷害.
(若敵人高於Lv65,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
6000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
4000
[probability]
5
[reduce probability to human armor at pvp module]
80
[active status]
`lightning`
65 230
[/then]
4 攻擊時,以5%的機率出現閃電。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
5
[reduce probability to human armor at pvp module]
80
[passive object]
48082 0 0 0 65 0 “
[/passive object]
[/then]
5 攻擊時,以4%的機率出現紅色閃電。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
4
[passive object]
48074 0 0 0 40 0 “
[/passive object]
[/then]
6 普通攻擊時,有4%的機率使敵人進入失明狀態9秒;失明狀態下,減少90%%視野和20%%命中率。
(若敵人高於Lv50 ,則減少進入異常狀態的機率和效果;反之,則增加機率和效果。決鬥場內修正為4 .5秒)
[if]
[cooltime]
1000
[my state]
`attack`
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
9000
[reduce duration to human armor at pvp module]
50
[probability]
4
[active status]
`blind`
50 90 20
[/then]
7 攻擊時以2%的機率在5秒內讓敵人陷入混亂狀態。
(若敵人高於Lv45 ,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
10000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
5000
[reduce duration to human armor at pvp module]
50
[probability]
2
[active status]
`confuse`
45 1
[/then]
8 攻擊時以3%的機率7秒內讓敵人呈現中毒狀態,每0.5秒以153的攻擊力給予傷害。
(若敵人高於Lv45 ,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
12600
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
7000
[probability]
3
[active status]
`poison`
45 2150
[/then]
9 攻擊時以3%的機率7秒內讓敵人進入隨機狀態。
(若敵人高於Lv30,則減少進入異常狀態的機率;反之,則增加機率。)
[if]
[cooltime]
12600
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
7000
[probability]
3
[active status]
`any`
30
[/then]
10 攻擊時以2%的機率2秒內讓敵人陷入眩暈狀態。
(若敵人高於Lv42,則減少進入異常狀態的機率;反之,則增加機率。決鬥場修正為1秒)
[if]
[cooltime]
4000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[reduce duration to human armor at pvp module]
50
[duration]
2000
[reduce probability to human armor at pvp module]
80
[probability]
2
[active status]
`stun`
24
[/then]
11 攻擊時以3%的機率在20秒內讓敵人陷入詛咒狀態,力量減少6,體力減少6,智能減少6,精神力減少6。
(若敵人高於Lv10,則減少進入異常狀態的機率;反之,則增加機率。)
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
20000
[probability]
3
[active status]
`curse`
10 6 6 6 6
[/then]
12 攻擊時,有2%的機率使所有敵人進入束縛狀態3秒。
(若敵人高於Lv70,則減少進入異常狀態的機率和效果;反之,則增加機率和效果)
[if]
[cooltime]
10000
[attack success]
1
[/if]
[then]
[target]
`all enemy`
-1
[duration]
3000
[reduce duration to human armor at pvp module]
60
[probability]
5
[reduce probability to human armor at pvp module]
80
[active status]
`hold`
70
[/then]
13 被攻擊時,有10%的機率使敵人進入中毒狀態0.5秒;中毒狀態下的敵人 每0.5秒受到5000點傷害。
(若敵人高於Lv70,則減少進入異常狀態的機率和效果;反之,則增加機率和效果)
[if]
[hit]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
500
[probability]
10
[active status]
`poison`
70 5000
[/then]
14 攻擊時,以2%的機率使自身恢復3%的HP和2%的MP。
[if]
[cooltime]
5000
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[probability]
2
[restore]
`hp`
`%`
3 0
[restore]
`mp`
`%`
2 0
[/then]
15 攻擊時,以3%的機率使自身增加35 點力量、體力、智力和精神,效果持續20秒。
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
20000
[probability]
3
[stat]
`physical attack`
`+`
35
[stat]
`physical defense`
`+`
35
[stat]
`magical attack`
`+`
35
[stat]
`magical defense`
`+`
35
[/then]
16 攻擊時,以3%的機率減少敵人30%的HP。
(攻擊精英怪物時效果縮減為原來的1/3、對領主和深淵怪物的效果則縮減為1/6)
[if]
[event attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
3
[weakness]
30
[/then]
17 攻擊時,以5%的機率出現紅色十字架。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[probability]
5
[passive object]
48073 120 0 60 25 0 `DragonHeadEnergyBall.ptl`
[/passive object]
[/then]
18 攻擊時以2%的機率12秒內讓敵人陷入灼傷狀態,每0.5秒以30的攻擊力給予傷害,
四周的敵人每3秒以150的攻擊力給予傷害。
(若敵人高於Lv60,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
18000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
12000
[probability]
2
[active status]
`burn`
60 950 750 1 3000
[/then]
19 攻擊時以2%的機率讓敵人20秒內呈現鈍化狀態,移動速度減少10%,攻擊速度減少10%。
(高於Lv25的對象得到的機率和效果減少,低於Lv25的對象則會增加)
[if]
[cooltime]
32000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
20000
[probability]
2
[active status]
`slow`
25 10 10
[/then]
20 攻擊時,以2%的機率施展隕石。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
2
[passive object]
48030 0 0 0 99 1 “
[/passive object]
[/then]
21 被攻擊時,有10%的機率使自身進入加速狀態20秒;
加速狀態下,增加12%的移動速度和12%攻擊速度。
[if]
[cooltime]
1000
[hit]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
20000
[probability]
10
[reduce probability to human armor at pvp module]
78
[active status]
`haste`
35 12 12
[/then]
22 攻擊時,以5%的機率出現火焰爆炸。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
5
[reduce probability to human armor at pvp module]
80
[passive object]
48077 0 0 0 64 0 “
[/passive object]
[/then]
23 攻擊時以2%的機率5秒內讓敵人進入石化狀態,解除時以1550的攻擊力給予傷害。
(比Lv65高的目標陷入狀態機率較低,比 Lv65低的目標陷入狀態機率較高。決鬥場修正為 2.5秒)
[if]
[cooltime]
7500
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
5000
[reduce duration to human armor at pvp module]
50
[probability]
2
[reduce probability to human armor at pvp module]
80
[active status]
`stone`
65 1550
[/then]
24 攻擊時以10%機率敵人1200的附加傷害
[if]
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
10
[add absolute damage]
`all`
`+`
1200
[/then]
25 攻擊時,以1%的機率驅散敵人身上的所有有益狀態和Buff。
[if]
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
1
[disenchant]
1
[/then]
26 [疾影手]冷卻時間減少50%(支援兵狀態下不適用)
别的角色和技能只需要改相应职业和技能代码就可以了
[skill data up]
`[swordman]`
37 `[all]`
`[level]`
0
`%`
50
[/skill data up]
收起回复举报|30楼2015-10-05 19:05
名为何物: 提问如果去掉37 `[all]` `[level]` 0 是否会直接变成全部职业全部技能冷却缩短?
2015-10-7 16:18回复
名为何物: 回复 名为何物 :把swordman改成自己的职业的英文,然后37改成0应该就是当前职业全技能了………………
2015-10-7 17:57回复
遗忘sunrise: 回复 名为何物 :这个我倒没试过
2015-10-7 18:15回复
名为何物: 回复 遗忘sunrise :我在改时装虽然是这么说但是我加上去没有任何卵用~ [skill cool time] -1000 用百度把技能冷却时间翻译成英文我加进去试试~
27 攻擊時,以4%的機率出現布魯之怨靈。
[if]
[module]
`[dungeon type]`
[/module]
[cooltime]
20000
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[probability]
4
[passive object]
9104 0 0 0 70 0 “
[/passive object]
[/then]
28 爆擊傷害增加20%
[if]
[event attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[increase critical damage]
`%`
20
[/then]
29 Y軸移動速度增加50%
恩 之前的连续两个百分号忘记删除一个了 大家应该能明白吧
[y move dash speed]
0.50
30 攻擊時,附加30%的傷害。
[if]
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[add absolute damage]
`all`
`%`
30
[/then]
31 攻擊時,以3%的機率出現冰凍針刺。
[if]
[cooltime]
3000
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
3
[passive object]
30059 0 0 0 40 0 “
[/passive object]
[/then]
32 [鬼神冰霜薩亞]範圍增加30px
其他职业技能类似
[skill data up]
`[swordman]`
36 `[all]`
`[static]`
1
`+`
30
[/skill data up]
33 攻擊時,以2%機率7秒內使敵人陷入睡眠狀態。
(若敵人高於Lv25,則減少進入異常狀態的機率和效果;反之,則增加機率和效果)
敵人進入睡眠狀態時,有5%的機率使自身進入睡眠狀態5秒,並恢復100點HP。
[if]
[cooltime]
12600
[attack success]
1
[/if]
[then]
[target]
`enemy`
-1
[duration]
7000
[reduce duration to human armor at pvp module]
75
[probability]
2
[active status]
`sleep`
25
[/then]
34 攻擊時,有10%的機率增加20%的物理暴擊率和10%的魔法暴擊率,效果持續20秒。
[if]
[cooltime]
40000
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
20000
[probability]
10
[reduce probability to human armor at pvp module]
80
[stat]
`physical critical hit rate`
`+`
20
[stat]
`magical critical hit rate`
`+`
10
[/then]
35 攻擊時,以3%的機率使所有隊員進入偽裝狀態,效果持續20秒。(消耗5個無色小晶塊)
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[consume item]
3037 5
[target]
`party`
-1
[duration]
20000
[probability]
3
[buff]
`camoflage`
[/then]
36 攻擊時,有5%的機率召喚出1 隻Lv50的邪龍的犧牲者協助召喚者攻擊敵人,邪龍的犧牲者存在100秒。
(召喚的怪物只能同時存在1隻,若召喚的怪物受到較大傷害,則召喚時間結束前就會消失)
[if]
[cooltime]
130000
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
100000
[reduce duration at pvp module]
75
[probability]
3
[summon monster]
60116 50 3
[/then]
37 普通攻擊時,以2%的機率向敵人發射念氣波。
凯利的梦想终于实现了!!!
[if]
[cooltime]
1000
[my state]
`attack`
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[probability]
2
[passive object]
30082 120 0 90 25 0 `DragonHeadEnergyBall.ptl`
[/passive object]
[/then]
38 攻擊時,以5%的機率使自身增加10點屬性強化,效果持續10秒。
[if]
[attack success]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
10000
[probability]
5
[appendage]
19
[appendage]
20
[appendage]
21
[appendage]
22
[/then]
39 被攻擊時,有20%的機率召喚出1隻Lv55的阿奢尼協助召喚者攻擊敵人,阿奢尼存在100秒。
(召喚的怪物最大可同時存在1隻,受到許多傷害時,就會和召喚時間無關消失。)
[if]
[cooltime]
100000
[hit]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
100000
[reduce duration at pvp module]
75
[probability]
20
[summon monster]
60112 55 1
40 被攻擊時,以20%的機率100秒內內召喚1隻Lv55精靈:冰奈斯攻擊敵人。
(召喚的怪物最大可同時存在1隻,受到許多傷害時,就會和召喚時間無關消失。)
[if]
[cooltime]
100000
[hit]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
100000
[reduce duration at pvp module]
75
[probability]
20
[summon monster]
60103 55 1
[/then]
41 被攻擊時,有20%的機率召喚出1隻Lv55的雷沃斯協助召喚者攻擊敵人,雷沃斯存在100秒。
(召喚的怪物最大可同時存在1隻,受到許多傷害時,就會和召喚時間無關消失。)
[if]
[cooltime]
100000
[hit]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
100000
[reduce duration at pvp module]
75
[probability]
20
[summon monster]
60115 55 1
[/then]
42 被攻擊時,有20%的機率召喚出1隻Lv55的瑟冥特克協助召喚者攻擊敵人,瑟冥特克存在100秒。
(召喚的怪物最大可同時存在1隻,受到許多傷害時,就會和召喚時間無關消失。)
[if]
[cooltime]
100000
[hit]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
100000
[reduce duration at pvp module]
75
[probability]
20
[summon monster]
60113 55 1
[/then]
干萝莉全家: 突然想到,如果把代码换成其他怪物,比如boss或者GSD索罗德斯什么的,也可以实现召唤吧。
2015-10-7 11:04 回复
遗忘sunrise: apc召唤改成[summon apc]
43 自身死亡時,對最近的敵人發動極大威力的火焰爆炸。(決鬥場、打鬥吧無效)
[if]
[module]
`[dungeon]`
`[tournament dungeon]`
`[dead tower]`
`[war room]`
`[blood system]`
[/module]
[cooltime]
1000
[set my state]
1
[my state]
`die`
[/if]
[then]
[target]
`enemy near`
300
[probability]
100
[passive object]
48072 0 0 0 52 0 “
[/passive object]
[/then]
44 施放技能時,有10%的機率使自身進入霸體狀態10秒。
[if]
[cooltime]
20000
[casting]
1
[/if]
[then]
[target]
`myself`
-1
[duration]
10000
[probability]
10
[buff]
`superarmor`
[/then]
45 攻擊時,以5%的機率召喚出埃斯頓的移動冰柱。
这个没看懂 不知道正不正确
[hardcoding cooltime]
5000
[int data]
50 10000 150 500 1000 500 48080
[/int data]
46 每3分鐘消耗2個無色小晶塊,召喚魔雷驅動的圓凳。
[if]
[time]
180000 1 5000
[my state]
`stand`
[/if]
[then]
[consume item]
3037 2
[target]
`myself`
-1
[passive object]
8095 70 0 60 46 0 “
[/passive object]
[/then]
47 被攻擊時以5%的機率將受到傷害的10%還給敵人。
[if]
[hit]
1
[/if]
[then]
[target]
`enemy`
-1
[probability]
5
[thorn]
10
[/then]
48 每分鐘消耗1個無色小晶塊30秒內自己的魔法武器攻擊力增加50點。
[if]
[time]
60000 1 1000
[/if]
[then]
[consume item]
3037 1
[target]
`myself`
-1
[duration]
30000
[stat]
`equipment magical attack`
`+`
50
[/then]
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