判断攻击成功,出现ani动画!!!
[if]
[module]
`[dungeon type]`
[/module]
[attack success effect animation]
2
`Common/Etc/Animation/chn_2014summer_normal.ani` 0 -160
`Common/Etc/Animation/chn_2014summer_Linear Dodge.ani` 0 -160
[attack success]
1
[cooltime]
50000
[/if]
这是判断强化和增幅大于多少增加属性。
[if]
[equipment upgrade]
`upgrade`
`<` 1 0
`amplify`
`<` 1 0
[/equipment upgrade]
[change status]
`hp`
`>`
`%` 0
`end`
[/if]
[then]
[target]
`myself` -1
[stat]
`attack speed`
`+` 30
[stat]
`cast speed`
`+` 30
[stat]
`move speed`
`+` 30
[stat]
`light attack`
`+` 10
[stat]
`fire attack`
`+` 10
[stat]
`water attack`
`+` 10
[stat]
`dark attack`
`+` 10
[/then]
如果自己处于地下城内 且攻击成功时
[if]
[module]
`[dungeon]`
[/module]
[attack success]
1
[/if]
普通地图:dungeon
地下城类型:dungeon type
锦标赛地图:tournament dungeon
死亡之塔系列地图:dead tower
战场类地图:war room
无尽的祭坛类:blood system
怪物攻城地图:assault
竞技场:pvp
如果敌方是普通怪物 且攻击成功时
[if]
[target grade]
`common`
[attack success]
1
[/if]
普通怪物:common
精英怪物:champion
深渊怪物:named
领主怪物:boss
如果敌方是某个种族 且攻击成功时
[if]
[target type]
`beast`
[attack success]
1
[/if]
兽族:beast
植物族:plant
昆虫族:insect
不死族:undead
恶魔族:devil
精灵族:spirit
龙族:dragon
组合体:hybrid
人型:human
机械:machine
建筑:fort armor
哥布林:goblin
天使:angel
如果自身处于以下副本 且攻击到特定的怪物 且攻击成功时
[if]
[dungeon check]//副本ID
1500 1501 1502 1504 1506 1507
[/dungeon check]
[target check]//怪物代码
`monster` 62121
`monster` 62122
[/target check]
[attack success]
1
[/if]
当连击数达到10次时触发
if里面写了冷却时间 那么then里面一定要有持续时间
如果then不需要用持续时间 那就把if的冷却时间删掉
[if]
[cooltime]
5000
[after attack]
1
[combo]
10
[/if]
按组合键成功时触发 且触发后进入5秒的冷却
上:UP
下:DOWN
左:LEFT
右:RIGHT
宠物技能键:CREATURE
攻击键:ATTACK(x键)
技能1键:SKILL(z键)
技能2键:BUFF(空格)
[command]
{6=`(UP)`}
{8=`,`}
{6=`(DOWN)`}
{8=`,`}
{6=`(CREATURE)`}
[/command]
[if]
[use command]
1
[cooltime]
5000
[/if]
额外杀伤时 且攻击成功时触发
[if]
[attack success]
1
[overkill]
1
[/if]
受到攻击 且受到的是冰属性攻击时触发
[if]
[element]
`water`
[hit]
1
[/if]
fire 火
light 光
water 冰
dark 暗
队友死亡时触发
建议if里面不写冷却时间 但是在then里面写上buff的持续时间 做到队友死的越多 自己就越强
[if]
[party death]
1
[/if]
当自身受到的伤害导致自己损失10%的血量及以上时触发
[if]
[check damage]
`%` 10
[/if]
施放某技能时触发
[if]
[cooltime]
10000
[use skill]
`demonic swordman` 180
[/use skill]
[/if]
技能施放成功时触发
[if]
[casting]
1
[/if]
攻击异常状态敌人时 bleeding为异常状态 详情查看异常状态枚举
[if]
[target active status]
`bleeding`
[attack success]
1
[/if]
如果队员只有我一人 且攻击成功时 最大可以写四人
[if]
[party count]
`=` 1
[attack success]
1
[/if]
如果是破招攻击 且攻击成功时
[if]
[attack condition]
`counter`
[attack success]
1
[/if]
破招:counter
背后攻击:back attack
暴击:critical
如果队友身上穿戴了装备代码为11534的装备时触发
[if]
[any body equipped]
[target]
`party exclude self`
[indexes]
11534
[/indexes]
[/any body equipped]
[/if]
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