#PVF_File
[type]
`change status`
[duration]
0
[effect animation]
``
[buff]
0
[icon image]
`` 0
[max overlap]
1
[string data]
`skill cool time`
[/string data]
[int data]
1
[/int data]
[float data]
10.0
[/float data]
[name]
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