nut测试(函数注解)

seterrorhandler         //设置错误处理程序
setdebughook            //设置调试钩
enabledebuginfo
getstackinfos
getroottable            //获取开始表
setroottable            //设置开始表
assert
print                   //输出
compilestring
newthread               //新进程
suspend                 //暂停
array                   //排列
type                    //类型
dummy
collectgarbage
sqrt
sin
cos
asin
acos
log                     //日志
log10                   //日志10
tan
atan
atan2
pow
floor                   //地板
ceil
exp                     //经验
srand
rand
fabs
abs
RAND_MAX
PI
regexp
search                  //搜索
match
capture                 //捕获
format                  //格式
strip
lstrip
rstrip
split                   //分裂
use                     //使用
increaseLoadCount       //增加加载计数
decreaseLoadCount       //增加加载计数
isCooling
setStartCool
getEndCoolTime              //获取最终冷却
getCurrentCoolTime          //获取当前冷却
getInconIndex               //获取索引
getRemainLoadNumber
addSkillLoad                //添加技能负荷
getSkillLoad                //获取技能负荷
reset                       //重置
getValidTime                //获取有效时间
setValidTime                //设置有效时间
IRDActiveObject parent_
CNTimer useTimer_
IRDCollisionObject source_
bool isAutoDestroy_
int itemIndex_
GetGraphicEffect            //获取图形特效
Start                       //开始
Reset                       //重置
IsEnable
SetEnable                   //设置启用
IsStart
IsTime
Suspend
IsSuspend
Get                         //获取
setParameter
setEventTerm                //设置事件参数
setEventOnStart             //设置事件开始
setEventMaxCount            //设置事件最大计数
setRelaxedCheck
resetInstant
isOnEvent
getEventTerm                //获取事件参数
getEventMaxCount            //获取事件最大计数
isRelaxedCheck
isEnd
getLastEventTime            //获取上一个事件时间
getNextEventTime            //获取下一个事件时间
isEnable
isMyControlObject
getXPos                     //获取X轴参数
getYPos                     //获取Y轴参数
getZPos                     //获取Z轴参数
getDirection                //获取方向
setDirection                //设置方向
setCurrentDirection         //设置当前方向
setValid
isValid
getCurrentAnimation         //获取当前动画ani
getCustomAnimation          //获取自定义动画ani
removeLayerAnimation
setCustomRotate             //设置自定义旋转
getObjectHeight             //得到obj对象高度
setObjectHeight             //设置obj对象高度
setDrawLayer
playSound                   //播放声音
stopSound                   //停止声音
setCurrentAnimation         //设置当前动画ani
getObjectManager            //获取对象管理器
isApplyCustomRotate         //使应用自定义旋转
getCustomRotateAngle        //获取自定义旋转角度
sendDestroyPacket           //发送数据包
getObjectTimer              //获取对象计时器
isCurrentAnimationIndex     //是当前动画索引
getDefaultAnimation             //获取默认动画
isCurrentAnimationDefault           //当前动画是否为默认值
sq_findNearLinearMovableXPos            //查找近线性可移动X位置
sq_findNearLinearMovableYPos            //查找近线性可移动Y位置
sq_PlaySound                //播放声音
getDistance             //获得距离
getAngle                //获取角度
getAngleDistanceXPos            //获取角度距离X位置
getAngleDistanceYPos            //获取角度距离Y位置
getXDistance            //获得X距离
getYDistance            //获得Y距离
getState            //获取状态
isObjectType            //我的对象类型
addCustomAnimation          //添加自定义动画
setCustomOutline            //设置自定义轮廓
setObjectVisiblity          //设置对象可见性
setCurrentPos           //设置当前位置
getCollisionObjectNumber            //获取碰撞对象编号
getFieldXPos            //获取字段X位置
getFieldYPos            //获取字段Y位置
getFieldZPos            //获取字段Z位置
isValidGetItemPos           //
getMeetItemObject           //
getCollisionObject          //获取碰撞对象
resetHitObjectList          //重置命中对象列表
flushSetStatePacket         //刷新集状态包
addSetStatePacket           //添加设置状态包
sendStateOnlyPacket         //仅发送状态数据包
sendStatePacket         //发送状态包
isEnemy         //我的敌人
setMapFollowParent          //设置映射跟随父对象
setMapFollowType            //设置映射跟随类型
setMaster           //
isExistTimeEvent            //是否存在时间事件
setTimeEvent            //设定时间事件
stopTimeEvent           //停止时间事件
removeAllTimeEvent          //删除所有时间事件
setEnableDamageBox          //设置启用损坏框
setEnableAttackBox          //设置启用攻击框
getMyPassiveObject          //获取我的被动对象
getMyPassiveObjectCount         //获取我的被动对象计数
getMyPassiveObjectRandom            //随机获取我的被动对象
getVar          //获取变量
isOverPos           //
isInDamagableState          //处于可破坏状态
isMissileObject         //导弹是目标吗
isMeleeAttack           //是近战攻击吗
setEnableChangeState            //设置启用更改状态
getSendState            //获取发送状态
getCollisionObjectIndex         //获取碰撞对象索引
getTeam         //获取团队
addHitObject            //添加命中对象
isMovablePos            //
getDustParticleType         //获取尘粒类型
getCustomAni            //获取自定义Ani
isCurrentCutomAniIndex          //当前自定义ani引索
GetSquirrelAppendage            //得到松鼠的附属物
IsSquirrelAppendage         //松鼠的附属物是什么
getAttackIndex          //获取攻击索引
setAxisMoveDirection            //设置轴移动方向
getDownUpFrame          //
getDownDownFrame            //
getDownBounceUpFrame            //
getDownLieFrame         //
getJumpUpStartFrame         //获得跳起开始帧
getJumpDownStartFrame           //获得跳转开始帧
getJumpLandStartFrame           //获得跳地起始帧
getDownState            //获得下降状态
getHp           //获得HP
isDead          //死亡
setHp           //设置HP
getHpMax            //获得HP最大值
getCurrentSkillIndex            //获取当前技能引索
sendSetMpPacket         //发送设置Mp数据包
getMp           //获得MP
isStay          //停留
getMpMax            //获得MP最大值
isBoss          //BOSS
isSuperChampion         //
isCommonChampion            //
isChampion          //
isGhostMode         //
getStateTimer           //获取状态计时器
changeAI_MoveSpecificPos_WithAStar          //
setCommandChecker           //设置命令检查器
setSkill            //设置技能
getSlotNumber           //获取槽号
getQuickSlotNumber          //快速获取槽号
getEmptySlot            //获得空位
getSlotindex            //获取插槽索引
getSkill            //获得技能
updateSkillTree         //更新技能树
setParent           //设置父项
setSkillSubState            //设置技能子状态
setSkillCommandEnable           //设置技能命令启用
setShowEquipmentLayer           //设置显示设备层
getThrowIndex           //获得投掷指数
getThrowState           //获得投掷状态
getThrowChargeTime          //得到投掷充电时间
getThrowShootTime           //
startCantUseSkillWarning            //开始不能使用技能警告
isMessage           //信息
isInBattle          //他正在战斗
getWeaponSubType            //获取武器子类型
isDownSkillLastKey          //
startRapidInput         //启动快速输入
addRapidInput           //添加快速输入
getRapidInputFrequency          //获得快速的输入频率
getOverItemObject           //获取OverItem对象
procGetItem         //过程获取项
setTeam         //设置团队
getCommandChecker           //获取命令检查器
initCommandChecker          //初始化命令检查器
getSkillManager         //
getCurrentSkillTree         //获取当前技能树
flushCommandEnable          //刷新命令启用
setItemManager          //设置项目管理器
getItemManager          //获取项目管理器
addSkill            //增加技能
flushSkillParameter         //刷新技能参数
flushPassiveSkills          //冲水被动技能
isExcutableState            //
isInActiveSkillBlockedMap           //在活动技能封锁地图中
setSkillMpRate          //设定技能Mp比率
getSkillMpRate          //获得技能Mp率
getThrowElement         //获得投掷元素
setIsCustomSelectSkill          //设置为自定义选择技能
setThrowElement         //设置投掷元素
getBuffSkillIndex           //获取BUFF技能引索
setThrowObjectXDistance         //设置投掷对象X距离
setThrowObjectZDistance         //设置投掷对象Z距离
setThrowObjectFrameIndex            //设置抛出对象帧索引
setThrowObjectAnimationIndex            //setThrowObjectAnimationIndex
getSkillSubState            //获取技能子状态
setCarryWeapon          //设置携带武器
isCarryWeapon           //是携带武器吗
applyBasicAttackUp          //向上应用基本攻击
isOverSkillLevel            //他超过了技术水平
endSkillCoolTime            //结束技能冷却时间
addSkillLevelAppendage          //添加技能等级附属物
isSkillClassType            //是技能类吗
isInCoolTime            //
setSealActiveFunction           //设置密封的主动功能
isSealActiveFunction            //密封是否有效
resetCurrentCoolTime            //重置当前冷却时间
getSpendMp          //
isSealFunction          //是密封功能吗
getFeatureSkill             //获取特征skill
setLevel                    //设置等级
getMySkill                  //获取我的skill
getCoolTime                 //获取CD值
setCommandEnable            //设置命令启用
GetFrameStartTime                   //获取帧开始时间
GetCurrentFrame                 //获取当前帧
addLayerAnimation                   //添加图层信息
GetCurrentFrameIndex                    //获取当前帧索引
getDelaySum                 //获取延迟总数
setImageRate                //设置img速率
resizeAbsolute              //调整绝对大小
SetPause                //设置暂停
IsPause             //是暂停
setRGBA             //设置RGBA
isLoop              //is循环
Proc                //过程
setEnd              //设置结束
IsEnd               //结束了
setImageRateFromOriginalOnlyChild               //设置原始独生子女的图像速率
setCurrentEffect                //设置电流效应
setCurrentEffectNoChild             //设置当前效果无子对象
setImageRateFromOriginal                //从原始图像设置图像速率
setCustomClipArea               //设置自定义参数
getAnimationOwner               //获取动画所有者
setRangeLoopCount               //设置范围循环计数
getRangeLoopCount               //获取范围循环计数
setLoop             //设置循环
getLastAlsObject                //获取最后一个对象
getCurrentTime              //获取当前时间
getDelayBySpeedRate             //通过速度获得延迟
applyBoundingBoxRate                //应用边界框速率
setCurrentFrame             //设置当前帧
setCurrentFrameWithChildLayer               //设置当前帧与子层
setSpeedRate                //设定速度
setEffectLayer              //设置效果层
setFrameDelay               //设置帧延迟
setCurrentRotate                //设置当前旋转
setNeverApplyAnotherPlayersEffectAlphaRate              //设置从不应用其他玩家的效果阿尔法速率
setIsApplyAnotherPlayersEffectAlphaRate             //设置应用另一个玩家影响阿尔法速率
resize              //调整大小
resizeWithChild             //随子对象调整大小
isBoolArray             //
setBoolArray                //
setAttackBoundingBoxSizeRate                //设置攻击边界框大小速率
getLayerAnimation               //获取层动画
setAutoLayerWorkAnimationAddSizeRate                //设置自动图层工作动画添加大小速率
getRealImageSize                //获取真实图像大小
int nHorizonAngle               //
int nVerticalAngle              //
int nRollAngle              //
int nGravity                //
bool xFlip              //
getParticleInfo             //获取粒子信息
SetPos              //设置位置
Restart             //重新启动
setState                //设定状态
getTopCharacter             //获取顶级角色
getPassiveObjectIndex               //获取被动对象索引
getObjectIndex              //获取对象索引
getDefaultAttackInfo                //获取默认攻击信息
getParent               //得到父母
constructor             //
isZero              //
getCenterXPos               //获取中心X位置
getCenterYPos               //获取中心Y位置
getCenterZPos               //获取中心Z位置
setAttackType               //设置攻击类型
isValidElement              //是有效元素
bool isIgnoreDieHard_               //
setElement              //设置元素
int APID_COMMON             //
int APID_RESONANCE              //
int APID_MAGIC_SHIELD               //
int APID_SKILL_LIGHT_ENCHANT_WEAPON             //
int APID_SKILL_ELEMENTAL_CHANGE             //快速技能元素变化
int APID_SKILL_ELEMENTAL_CHAIN_FIRE             //
int APID_SKILL_ELEMENTAL_CHAIN_WATER                //
int APID_SKILL_ELEMENTAL_CHAIN_DARK             //
int APID_SKILL_ELEMENTAL_CHAIN_LIGHT                //
int APID_AT_MAGE_ELEMENT_SHIELD             //
setPause                //设置暂停
isPause             //
getSource               //获取来源
getAppendageInfo                //
setAppendCauseSkill             //
getTimer                //
clearParameter              //
addParameter                //
sq_Append               //
sq_AddChangeStatus              //
setAttractionInfo               //
fadeOut             //
GetImage                //获取图像
recalcAStarAttributesByMovableObject                //
getCurrentMapXPos               //获取当前地图X位置
getCurrentMapYPos               //获取当前地图Y位置
getMainControl              //取得主控权
: IRDCharacter              //
setSummonMaster             //
setAICharacterIndex             //
isAICharacter               //
getAICharacterIndex             //
setMapOriginalAICharacter               //
float power             //
int powerRate               //
int sizeRate                //
bool useWeapon              //
int changeStatusType                //
float changeStatusProb              //
float changeStatusLevel             //
int changeStatusDuration                //
int changeStatusdamage              //
float stuckRate             //
int knockBackType               //
int backForce               //
int upForce             //
int hitStunTimeAttackerDamager              //
int element             //
int eType               //
getSize             //
writeBool               //
writeByte               //
writeWord               //
writeDword              //
writeFloat              //
readBool                //
readByte                //
readWord                //
readDword               //
readFloat               //
get_vector              //
clear_vector                //
push_vector             //
set_vector              //
size_vector             //
get_obj_vector              //
set_obj_vector              //
clear_obj_vector                //
push_obj_vector             //
is_obj_vector               //
get_obj_vector_index                //
remove_obj_vector               //
get_ani_vector              //
set_ani_vector              //
clear_ani_vector                //
push_ani_vector             //
get_timer_vector                //
clear_timer_vector              //
push_timer_vector               //
GetAnimationMap             //
GetparticleCreaterMap               //
get_obj_vector_size             //
GetAppendageMap             //
PushAppendageMap                //
get_ct_vector               //
clear_ct_vector             //
push_ct_vector              //
setBool             //
setInt              //
setFloat                //
setObject               //
setAppendage                //
getAppendage                //
getBool             //
getInt              //得到整数
getFloat
getObject               //获取对象
getCollision
getActive
setAnimation
getAnimation
deletePointer
CSQCommonVarlist sq_var
sq_setShake
sq_isMyControlObject
sq_covercreateFlash
sq_getCreator
sq_SetMoveParticleTime
sq_SetMoveParticle
sq_RemoveMoveParticle
sq_AddObjectParticleCreater
sq_SetObjectParticleTime
sq_SetObjectParticlePos
sq_GetParentSkillSubState
sq_GetParentState
sq_SetMaxHitCounterPerObject
sq_FindFirstTarget
sq_FindNextTarget
EventTimer timer_
sq_AddFunctionName
sq_AddEffectFront
sq_AddEffectBack
sq_getChangeStatus
sq_SetValidTime         //设置有效时间
sq_GetAppendage
sq_IsAppendAppendage
sq_AppendAppendage
sq_RemoveAppendage
sq_AddChangeStatusAppendageID
sq_DeleteEffectFront
sq_DeleteEffectBack
sq_DeleteAppendages
sq_GetFrontAnimation
sq_GetBackAnimation
sq_SetSkillIndex
sq_GetSkillIndex
sq_AppendAppendageID
sq_AddAuraMaster
sq_getAuraMaster
sq_GetSourceChrTarget
sq_AddCNChangeHp
sq_GetCNChangeHp
setBuffIconImage
setEnableIsBuff
sq_AddSquirrelAuraMaster
sq_getSquirrelAuraMaster
sq_AddHpMaxUp
sq_getHpMaxUp
sq_GetOcularSpectrum
sq_AddOcularSpectrum
endCreateSpectrum
GetLButton
GetRButton
GetXPos
GetYPos
SetXPos
SetYPos
SetPosOffset                //设置位置偏移量
SetPosBasedOnGameWindow
SetLButton
SetRButton
LockMouseClick
ReleaseMouseClick
SetMouseWheelUp
SetMouseWheelDown
SetMouseWheelDelta
SetMouseTask
IsLBDown
IsLBUp
isButtonDownEvent
isButtonUpEvent
IsRBDown
IsRBUp
IsUseDirectInputMouse
IsWheelUp
IsWheelDown
GetEnable
GetMouseWheelDelta
GetMouseTask
IsExist
IsClick
IsDoubleClick
IsRClick
IsOver
IsOverAbsolutely
IsOverOrClick
IsDragable
IsVisible
IsHighlight
IsFocus
IsDrag
IsDrop
IsEditFocus
IsWindowFocus
IsAutoMouseCheckReset
SetVisible
IsParentDrager
sq_SendSetHpPacket              //发送设置Hp数据包
sq_SendSetMpPacket              //发送设置Mp数据包
sq_IsGrabable               //可抓取
sq_IsHoldable               //可保存
sq_GetColObjGroup               //
sq_GetColObjId              //
sq_GetSendState             //获得发送状态
sq_GetVectorData                //获取矢量数据
sq_SetCurrentAttackBackForce                //设置当前攻击后退力
sq_SetCurrentAttackUpForce              //设置当前攻击上升力
sq_GetStateTimer                //获取状态计时器
sq_ResetStateTimer              //重置状态计时器
sq_CreateParticleObject             //创建粒子对象
sq_SetParticleSetPos                //设置粒子集位置
sq_SetParticleRestart               //
sq_SetParticleAddObject             //设置粒子添加对象
sq_CreateAddObjectParticle              //创建添加对象粒子
sq_SafeDelete               //安全删除
sq_GetLayerCurrentAnimation             //获取当前动画层
sq_GetLayerAnimation                //获取层动画
sq_GetLayerAnimationInfo                //获取层动画信息
sq_DrawShadowLayerAnimationInfo             //绘制阴影层动画信息
sq_DrawCurrentAnimationFrameShadow              //绘制当前动画帧阴影
sq_SetDrawLayerShadow               //设置绘制图层阴影
sq_GetSkillLevel                //获得技能等级
sq_GetLevelData             //获取级别数据
sq_GetIntData               //获取整型数据
sq_SetAnimationSpeedRate                //设置动画速度速率
sq_GetAutoLayerWorkAnimation                //获取自动图层工作动画
sq_SetApplyConversionSkill              //设置应用转换技能
sq_SetCurrentAttackInfo             //设置当前攻击信息
sq_SetCurrentAttackBonusRate                //设置当前攻击速率
sq_SetAttackBonusRateByLevelData                //按等级数据设置攻击加成率
sq_SetPowerByLevelData              //按电平数据设置功率
sq_SetCurrentAttackPower                //设置当前攻击功率
sq_GetSkillAttackBonusRate              //获得技能攻击加成率
sq_SetStaticMoveInfo                //设置静态移动信息
sq_SetStaticSpeedInfo               //设置静态速度信息
sq_SetMoveDirection             //设置移动方向
sq_SetZAccel                //设置Z加速度
sq_StopMove             //停止移动
sq_ZStop                //
sq_SetCurrentAnimation              //设置当前动画
sq_IsCurrentAnimationIndex              //当前动画索引
sq_CreateCNRDAnimation              //
sq_CreateCNRDPooledObject               //
sq_AddObject                //添加对象
sq_SetCurrentPos                //设置当前位置
sq_GetSkillScriptDataInt                //获取技能脚本数据点
sq_GetDistancePos               //获得距离位置
sq_GetPos               //
sq_GetTeam              //获得团队
sq_GetDelaySum              //得到延迟和
sq_SetSoundTagCreatureCommand               //设置声音标签生物命令
sq_SetSoundTagLackMp                //设置声控标签缺少Mp
sq_SetSoundTagCoolTime              //设置声音标签冷却时间
sq_SetSoundTagDie               //设置声控标签模具
sq_SetSoundTagBackStepStart             //设置声控标签后退步启动
sq_SetSoundTagThrowItem             //设置声控标签投掷项目
sq_GetDirection             //获得方向
sq_GetObjectDirection               //获取对象方向
sq_GetState             //获取状态
sq_IsEnterSkill             //
sq_IsEnterSkillLastKeyUnits             //
sq_IsUseSkill               //
sq_AddSetStatePacket                //添加设置状态数据包
sq_GetDelaySumAnimation             //获取延迟和动画
sq_GetCurrentFrameIndex             //获取当前帧索引
sq_GetCurrentFrameTime              //获取当前帧时间
sq_SetSpeedRate             //设定速度
sq_SetCurrentTimeByFrame                //
sq_IsEnd                //
sq_IsKeyFrameFlag               //
sq_ClearKeyFrameFlag                //
sq_Rewind               //
sq_GetCustomAni             //
sq_GetCurrentAni                //
sq_GetUniformVelocity               //
sq_FindLastMovablePos               //
sq_GetAccel             //获得加速
sq_IntVectClear             //向量清除
sq_IntVectPush              //向量推送
sq_IsMyControlObject                //
sq_SetfindNearMovablePos                //
sq_SetfindNearLinearMovablePos              //
sq_GetFrameStartTime                //
sq_GetCurrentTime               //
sq_StartWrite               //
sq_WriteBool                //
sq_WriteFloat               //
sq_WriteWord                //
sq_WriteByte                //
sq_WriteDword               //
sq_SendCreatePassiveObjectPacket                //
sq_GetOppositeDirection             //
sq_CreateFlash              //
sq_GetRGB               //
sq_ShakeScreen              //
sq_SetShake             //
sq_CoverCreateFlash             //
sq_BottomCreateFlash                //
sq_GetInputDirection                //
sq_SetDirection             //
sq_SetCurrentDirection              //
sq_GetMyObject              //
sq_SetCurrentAllPos             //
sq_SetCurrentMyPos              //
sq_IsinEnoughMp             //
sq_GetSkillSubState             //获得技能子状态
sq_SetSkillSubState             //设置技能子状态
sq_SetCurrentAnimationThrow             //
sq_SetCurrentAnimationShoot             //
sq_CreateAppenage               //
sq_IsAppendageValid             //
sq_SetAppendageValid                //
sq_SetSuperArmorUntilTime               //
sq_AddAimPointMark              //
sq_SetAimPointMarkPosition              //
sq_GetAimPosX               //获得目标位置X
sq_GetAimPosY               //获得目标位置Y
sq_RemoveAimPointMark               //
sq_AddAttractAimPointMark               //
sq_SetAttractAimPointMarkPosition               //
sq_GetAttractAimPosX                //获得吸引目标位置X
sq_GetAttractAimPosY                //获得吸引目标位置Y
sq_RemoveAttractAimPointMark                //
sq_SetAttractAimInfo                //
sq_GetActiveObject              //获取活动对象
sq_GetGrabActiveObject              //获取抓取活动对象
sq_GetPassiveObject             //获取被动对象
sq_SetSuperArmor                //
sq_RemoveSuperArmor             //
sq_SetXScrollStart              //
sq_SetXScrollStop               //
sq_SetXScroll               //
sq_GetThrowChargeAni                //
sq_GetThrowShootAni             //
sq_GetDashAni               //
sq_GetRestAni               //
sq_GetDashAttackAni             //
sq_GetGetItemAni                //
sq_GetBuffAni               //
sq_GetAttackAni             //
sq_GetStayAni               //
sq_GetMoveAni               //
sq_GetSitAni                //
sq_GetDamageAni             //
sq_GetDownAni               //
sq_GetOverturnAni               //
sq_GetJumpAni               //
sq_GetJumpAttackAni             //
getAttackAni                //
sq_GetJumpAttackInfo                //
sq_GetJumpUpStartFrame              //
sq_GetJumpDownStartFrame                //
sq_GetJumpLandStartFrame                //
sq_GetAttackCancelStartFrameSize                //
sq_GetAttackCancelStartFrame                //
sq_GetDashAttackSlideStopFrame              //
setAttackXVelocity              //
setAttackXAccel             //
setAttackXVelocityFast              //
setAttackXAccelFast             //
sq_GetDefaultAttackInfo             //
sq_GetDashAttackInfo                //
sq_SetEnableCancelSkill             //
sq_GetSkillPower                //获得技能力量
sq_GetSkillPowerWithAttackBonusRate             //获得攻击加成率的技能
sq_IsEnableBackStepState                //
sq_IsMyCharacter                //
sq_AddPassiveSkillAttackBonusRate               //
sq_RemovePassiveSkillAttackBonusRate                //
sq_SetAttackPowerWithPassive                //
sq_GetPowerWithPassive              //
sq_GetBonusRateWithPassive              //
sq_GetPassiveAttackRate             //获得被动攻击率
sq_IsCommandEnable              //
sq_SetCameraScrollPosition              //
sq_SetDownUpFrame               //
sq_SetDownDownFrame             //
sq_SetDownBounceUpFrame             //
sq_SetDownBounceDownFrame               //
sq_SetDownLieFrame              //
sq_JumpUpStartFrame             //
sq_JumpDownStartFrame               //
sq_JumpLandStartFrame               //
sq_AddAttackCancelStartFrame                //
sq_AddStateLayerAnimation               //
sq_setCustomHitEffectFileName               //
sq_AddSkillLoad             //
sq_RemoveSkillLoad              //
sq_GetSkillLoad             //获得技能负载
startSkillCoolTime              //
sq_ChangeThrowState             //
sq_PlayMoveSound                //播放移动声音
sq_ProcDash             //
sq_LoadEffectAnis               //
sq_LoadSkillEffectAni               //
isEnableBasicAttack             //
setEnableBasicAttack                //
callBackAllObject               //
pushScriptFiles             //
pushState               //
pushPassiveObj              //
getStaticVar                //
pushAppendage               //
EventTimer sq_timer_                //
getGrabActiveObject             //
setGrabActiveObject             //
getSmasherEventTimer                //
getSmasherState             //
getJumpAttackAni                //
getSmasherDashTime              //
sq_isGrabable               //
sq_isHoldable               //
sq_getColObjGroup               //
sq_getColObjId              //
sq_getSendState             //获得发送状态
sq_getVectorData                //获取矢量数据
sq_setCurrentAttackBackForce                //
sq_setCurrentAttackUpForce              //
sq_getStateTimer                //获取状态计时器
sq_resetStateTimer              //
sq_createParticleObject             //
sq_setParticleSetPos                //
sq_setParticleRestart               //
sq_setParticleAddObject             //
sq_createAddObjectParticle              //
sq_SAFE_DELETE              //
sq_getLayerCurrentAnimation             //
sq_getLayerAnimation                //
sq_getLayerAnimationInfo                //
sq_drawShadowLayerAnimationInfo             //
sq_drawCurrentAnimationFrameShadow              //
sq_setDrawLayerShadow               //
sq_getSkillLevel                //
sq_getLevelData             //
sq_getIntData               //
sq_setAnimationSpeedRate                //设置动画速度速率
sq_getAutoLayerWorkAnimation                //
sq_setCurrentAttackInfo             //
sq_setCurrentAttackBonusRate                //
sq_setAttackBonusRateByLevelData                //
sq_setPowerByLevelData              //
sq_setCurrentAttackPower                //
sq_getSkillAttackBonusRate              //获得技能攻击加成率
sq_setStaticMoveInfo                //
sq_setStaticSpeedInfo               //
sq_setMoveDirection             //
sq_setZAccel                //
sq_stopMove             //
sq_setCurrentAnimation              //
sq_isCurrentAnimationIndex              //
sq_createCNRDAnimation              //
sq_createCNRDPooledObject               //
sq_setCurrentPos                //
sq_getSkillScriptDataInt                //获取技能脚本数据Int
sq_getDistancePos               //
sq_getPos               //
sq_getDelaySum              //得到延迟和
sq_m_getDirection               //
sq_getObjectDirection               //
sq_GetSTATE             //获取状态
sq_addSetStatePacket                //
sq_ani_getDelaySum
sq_ani_GetCurrentFrameIndex
sq_ani_getCurrentFrameTime
sq_ani_setSpeedRate
sq_ani_SetCurrentTimeByFrame
sq_ani_IsEnd
sq_ani_isKeyFrameFlag
sq_ani_clearKeyFrameFlag
sq_ani_rewind
sq_getCustomAni
sq_getCurrentAni
sq_findLastMovablePos
sq_setfindNearMovablePos
sq_ani_GetFrameStartTime
sq_ani_GetCurrentTime
sq_binaryData_startWrite
sq_binaryData_writeBool
sq_binaryData_writeFloat
sq_binaryData_writeWord
sq_binaryData_writeByte
sq_binaryData_writeDword
sq_p00_sendCreatePassiveObjectPacket
sq_getOppositeDirection
sq_createFlash
sq_getRGB
sq_shakeScreen
sq_bottomcreateFlash
sq_getInputDirection
sq_setDirection
sq_setCurrentDirection
sq_getMyObject
sq_setCurrentAllPos
sq_setCurrentMyPos
sq_getSkillSubState
sq_setSkillSubState
sq_setCurrentAnimationThrow
sq_setCurrentAnimationShoot
sq_createAppenage
sq_isAppendageValid
sq_setAppendageValid
sq_setSuperArmorUntilTime
sq_addAimPointMark
sq_setAimPointMarkPosition
sq_getAimPosX
sq_getAimPosY
sq_removeAimPointMark
sq_addAttractAimPointMark
sq_setAttractAimPointMarkPosition
sq_getAttractAimPosX
sq_getAttractAimPosY
sq_removeAttractAimPointMark
sq_setAttractAimInfo
sq_getActiveObject
sq_getGrabActiveObject
sq_setSuperArmor
sq_removeSuperArmor
sq_setXScrollStart
sq_setXScrollStop
sq_setXScroll
sq_getThrowChargeAni
sq_getThrowShootAni
sq_getDashAni
sq_getRestAni
sq_getDashAttackAni
sq_getGetItemAni
sq_getBuffAni
sq_getAttackAni
sq_getStayAni
sq_getMoveAni
sq_getSitAni
sq_getDamageAni
sq_getDownAni
sq_getOverturnAni
sq_getJumpAni
sq_getJumpAttackAni
sq_getJumpAttackInfo
sq_getJumpUpStartFrame
sq_getJumpDownStartFrame
sq_getJumpLandStartFrame
sq_getAttackCancelStartFrameSize
sq_getAttackCancelStartFrame
sq_getDashAttackSlideStopFrame
sq_getDefaultAttackInfo
sq_getSkillPower
sq_isEnableBackStepState
sq_isMyCharacter
sq_addPassiveSkillAttackBonusRate
sq_removePassiveSkillAttackBonusRate
sq_setAttackPowerWithPassive
sq_getPowerWithPassive
sq_getBonusRateWithPassive
sq_getPassiveAttackRate
sq_RGB
sq_RGBA
sq_ALPHA
sq_EffectLayerAppendageOnlyBody
sq_EffectLayerAppendage
sq_GetobjectParticleCreaters
sq_getVectorSize
sq_IsVectorEmpty
sq_GetParent
sq_BinaryStartWrite
sq_BinaryWriteBool
sq_BinaryWriteFloat
sq_BinaryWriteWord
sq_BinaryWriteByte
sq_BinaryWriteDword
sq_IntVectorClear
sq_IntVectorPush
sq_GetGlobalIntVector
sq_getRandomFloat
sq_getRandom
sq_getRandomUnique
sq_AddSetStatePacketActiveObject
sq_GetCurrentAnimation
sq_GetPauseType
sq_GetXPos
sq_GetYPos
sq_GetZPos
sq_SetCustomDamageType
sq_SetGrabable
sq_CurrentAnimationProc
sq_IsValidActiveStatus
sq_GetBoundRect
sq_GetActObjectOffsetBoundRect
sq_SendHitObjectPacket
sq_SendHitObjectPacketWithNoStuck
sq_SendHitObjectPacketByCustomAttackIndex
sq_GetAppendageAttacker
sq_setCurrentAxisPos
sq_SetFrameDelayTime
sq_GetskillSubState
sq_ProcAnimation
sq_GetAnimationFrameIndex
sq_SetAnimationFrameIndex
sq_SetAnimationCurrentTimeByFrame
sq_SetCustomRotate
sq_GetObjectHeight
sq_SetSpeedToMoveParticle
sq_GetAniRealImageSize
sq_DeleteAni
sq_AniLayerListSize
sq_getAniLayerListObject
sq_SetValid
sq_SetPause
sq_GetDownState
sq_AnimationSetPause
sq_IsPause
sq_SendCreatePassiveObjectPacketFromPassive
sq_moveWithParent
printc
sq_SetCNRDObjectParticlePos
sq_AddParticleObject
sq_RestartParticle
sq_DeleteParticleCreater
sq_AddDrawOnlyAniFromParent
sq_SendDestroyPacketPassiveObject
sq_CreateParticleCreater
sq_CreateParticleByGlobal
sq_CreateParticle
sq_RemoveParticle
sq_SetAppendageGrabbed
sq_IsAppendageGrabbed
sq_IsInCategory
sq_SetAddWeaponDamage
sq_GetCurrentAttackBonusRate
sq_GetCurrentAttackInfo
sq_GetCustomAttackInfo
setCurrentAnimationFromCutomIndex
sq_SetCurrentAttackInfoFromCustomIndex
sq_ChangeAttackTypeToOpposite
sq_GetAttackType
sq_GetPower
sq_GetAttackBonusRate
sq_GetSkill
sq_SetCurrentAttacknBackForce
sq_SetCurrentAttacknUpForce
sq_SetCurrentAttackDirection
sq_SetCurrentAttackeDamageAct
sq_SetCurrentAttackeHitStunTime
sq_BinaryGetReadSize
sq_BinaryGetWord
sq_BinaryGetDWord
sq_BinaryGetByte
sq_BinaryGetFloat
sq_AddHitObject
sq_GetObject
sq_GetObjectFromUID
sq_GetCNRDObjectToFlashScreen
sq_GetCNRDObjectToCollisionObject
sq_GetCNRDObjectToActiveObject
sq_GetCNRDObjectToCharacter
sq_GetCNRDObjectToSQRCharacter
sq_SetZVelocityByHeight
sq_GetGroup
sq_GetUniqueId
sq_CreateAnimation
sq_CreatePooledObject
sq_CreateDrawOnlyObject
sq_IsExistObject
sq_SetMyShake
sq_MoveToNearMovablePos
sq_SimpleMoveToNearMovablePos
sq_isPVPMode
sq_isSendTimeOutPacket
sq_flashScreen
sq_addFlashScreen
sq_AttractToMe
sq_AtrractionForce
sq_MoveToAppendageForce
sq_MoveToAppendage
sq_AccelMoveToAppendageForce
sq_AccelMoveToAppendage
sq_HoldAndDelayDie
sq_setFullScreenEffect
sq_createAttackObjectWithPath
sq_getNewAttackInfoPacket
sq_createCommonElementalAttack
sq_SendHitObjectPacketByAttackInfo
sq_IsEnterCommand
sq_IsDownKey
sq_SetKeyxEnable
sq_GetKeyxEnable
sq_IsFixture
sq_getMyCharacter
sq_getGrowType
sq_getJob
sq_drawCurrentFrame
sq_drawCurrentFrameEffect_SIMPLE
sq_AnimationProc
sq_GetAbilityConvertRate
setClip
releaseClip
sq_AddMessage
sq_GetObjectWorldTime
sq_getMyBuffInfoCount
sq_requestBuySkill
sq_GetVelocity
sq_SetZVelocity
sq_SetAllCommandEnable
isDebugMode
isGm
setBreak
isSameObject
sq_SetChangeStatusIntoAttackInfoWithEtc
sq_SetChangeStatusIntoAttackInfo
sq_setAttackInfoType
sq_GetGrowAvatarViewControl
sq_CreateChangeStatus
sq_GetScreenXPos
sq_GetScreenYPos
sq_IsSameAni
sq_GetMouseXPos
sq_GetMouseYPos
sq_drawToolTip
sq_IsInBattle
sq_GetShadowTypeByAnimation
sq_GetObjectWeight
sq_GetDuegonIndex
sq_GetMapIndex
sq_GetGlobaludpModuleStage
sq_GetDungeonByStage
sq_IsDimensionDungeon
sq_IsDespairTower
sq_IsAncientDungeon
sq_IsItemRecover
sq_SendMessage
sq_PostDelayedMessage
sq_GetCurrentModuleType
sq_GetAngleDistanceXPos
sq_IsMovablePosCollisionObject
sq_GetCastTime
sq_StartDrawCastGauge
sq_EndDrawCastGauge
sq_GetCurrentAttackeDamageAct
sq_GetAttackInfoHitDelayRateDamager
sq_SetAttackInfoHitDelayRateDamager
sq_IsSetActiveStatus
sq_sendSetActiveStatusPacket
sq_SetAttackInfoForceHitStunTime
sq_GetMoveParent
sq_GetPassiveObjectByState
sq_GetCenterXPos
sq_GetCenterZPos
sq_GetDistanceObject
sq_AddObjectTarget
sq_ReleaseActiveStatus
sq_SetAttackBoundingBoxSizeRate
sq_SetBodyEffect
sq_SetEnumDrawLayer
sq_CosTable
sq_SinTable
sq_RunScript
sq_FindShootingTarget
sq_GetShootingHorizonAngle
sq_GetShootingVerticalAngle
sq_Atan2
sq_Abs
sq_GetDistance
sq_Cos
sq_Sin
sq_ToRadian
sq_ToDegree
sq_AddfRotateAngle
sq_SetfRotateAngle
sq_GetAnifRotateAngle
sq_GetAniFrameNumber
sq_GetObjectByObjectId
sq_GetObjectId
sq_SendCreatePassiveObjectPacketFromPassivePos
sq_SendCreatePassiveObjectPacketPos
sq_SendChangeSkillEffectPacket
sq_ObjectToSQRCharacter
sq_FindTarget
sq_IsinMapArea
sq_AddMessagePrintf
sq_SetStartCoolTime
sq_IsTowerDungeon
sq_IsDownHotKeyCreatorCursor
sq_AddAttackBox
sq_ClearAttackBox
sq_SetExSkillSlotVisible
sq_SetSkillSlotPos
sq_SetSkillSlotVisible
sq_SetSkillSlotEnable
sq_DrawSpecificFrame
sq_DrawSpecificFrameEffect_SIMPLE
sq_DrawCurrentFrameEffect_SIMPLE
sq_DrawSkillIcon
sq_BinaryParameterStartWrite
sq_BinaryParameterWriteBool
sq_BinaryParameterWriteFloat
sq_BinaryParameterWriteWord
sq_BinaryParameterWriteByte
sq_BinaryParameterWriteDword
sq_GetGrade
sq_IsNamed
sq_IsBoss
sq_IsHellMonster
sq_IsAiCharacter
sq_GetAttackBoundRect
sq_GetBoundingBoxXSize
sq_IsPauseTypeWorld
sq_BinaryParameterGetReadSize
sq_BinaryParameterGetWord
sq_BinaryParameterGetDWord
sq_BinaryParameterGetByte
sq_BinaryParameterGetFloat
sq_IsVisibleCursor
sq_SetVisibleCursor
sq_CreatePassiveObjectAfterWarning
sq_GetMap
sq_SetClipCursor
sq_IsClipCursor
sq_IsMousePtInWindowRect
sq_SetHideFrameCNLabelHyperLink
sq_GetPopupWindowMainCotrol
sq_GetUISystemChatControl
sq_SetGlobalChattingVisible
sq_GetGlobalChatControl
sq_GetGlobalMainControl
sq_GetStrikerSkillUi
sq_SetEnableControl
sq_SetVisibleControl
sq_IsESCClosableWindow
sq_IsDraggablePopupWindow
sq_IsIgnoreWindowFocusOnOpen
sq_IsOpenCreatorControlPopupWindows
sq_IsRidingObject
sq_GetStateCashShop
sq_IsIgnoreOpenPopupCreator
sq_IsPopupWindowOpened
sq_GetPopupWindows
sq_GetRewardState
sq_GetResultState
sq_DrawSkillCustomUIOnlyRemainCount
sq_AddSetStatePacketCollisionObject
sq_FindEnemyTarget
sq_SetTargetObjectAICharacter
sq_GetMyMasterCharacter
sq_GetCastSpeed
sq_AddLayerAnimation
sq_SetEnableKeyInputType
sq_ApplySkillCommand
sq_GetCNRDObjectToAICharacter
sq_CreateAICharacter
sq_CreateCharacter
sq_GetWidthObject
sq_GetHeightObject
sq_GetCNRDObjectToMonster
sq_IsIntersectRect
sq_DrawBox
sq_DrawLine
sq_PutPixel
sq_DrawCircle
sq_SetVelocity
sq_GetObjectManagerStage
sq_GetMainControl
sq_IsEnableMove
sq_OpenPopupWindow
sq_SetParameterOcularSpectrum
sq_GetCustomIntDataSize
sq_GetShuttleValue
sq_GetObjectTime
sq_IsKey
sq_IsKeyDown
sq_IsKeyUp
sq_IsInScreenCollisionObject
sq_ChangeDrawLayer
sq_RemoveChangeStatus
checkModuleType
sq_SendCreatePassiveObjectPacketParticleInfo
sq_GetParticleInfo
sq_SetObjectBounding
© 版权声明
THE END
喜欢就支持一下吧
点赞12 分享
评论 抢沙发

请登录后发表评论

    暂无评论内容