obj解析
#PVF_File
[name] 特效名字
`測試特效`
[pass type] 通过类型,pass all是所有人可以通过,do not pass谁都过不去,用来当门禁
`[pass all]`
[layer] 图层,bottom为底层,cover为覆盖
`[normal]`
[piercing power] 穿刺力,如果怪物穿刺抗性很高,则会直接消失
1000
[basic action] 调用的act路径
`Action/tq_act.act`
[attack info] 调用的伤害文件路径
`AttackInfo/attack.atk`
[object destroy condition] 销毁的条件,ani播放结束
`[destroy condition]`
`[on end of animation]`
[/object destroy condition]
//这里用天雷的效果,参考图1.
//act解析
#PVF_File
[MOTION]
[BASE ANI] //act调用的ani路径
`../Animation/ThunderStrike.ani`
[/MOTION]
//atk解析
#PVF_File
[damage bonus] //百分比伤害
100
[attack type]
[magic] 伤害类型,魔法,物理用[physical]
[weapon damage apply] 吃武器
1
[attack enemy] 攻击到敌人,如果需要无视敌我,加上attack friend
1
[elemental property] 元素类型
[light element] 光元素攻击
[damage reaction]
[damage]
[push aside] 击退的效果
50
[lift up] 浮空的效果
0
[hit wav] 音频调用
`THUNDER_STRIKE`
[attack direction]
[hit horizon]
[hit info]
[blow]
[no blood]
100 1.0
//equ调用
[if]
[attack success]
1
[/if]
[then]
[target]
`enemy` -1
[probability]
100
[passive object]
35881 0 0 0 99 -1 ``
[/passive object]
[/then]
obj列表对应
35881 `tq_obj/tq_obj.obj`
//课后小练习
试着替换ani的内容,找几个带有[ATTACK BOX]的ani替换进去,然后更改atk的伤害,不带[ATTACK BOX]是没有伤害判断的
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