PVF里各项数据翻译对照表

PVF里各项数据翻译对照表

[width](宽度)
40
10
[ability category](能力范畴)
“[HP MAX]”(最大生命值)
“*”
70
“[EQUIPMENT_PHYSICAL_ATTACK]”(物理攻击力)
“*”
90
“[EQUIPMENT_PHYSICAL_DEFENSE]”(物理防御力)
“*”
90
“[EQUIPMENT_MAGICAL_ATTACK]”(魔法攻击力)
“*”
90
“[EQUIPMENT_MAGICAL_DEFENSE]”(魔法防御力)
“*”
90
[/ability category](能力范畴)
[category](类别)
“[human]”(人类)
“[goblin]”(哥布林)
“[melee combat]”(混战战斗)
“[close-passive]”(封闭被动)
[/category](类别)
[level](等级)
1
6
[move speed](移动速度)
300
300
[attack speed](攻击速度)
400
400
[cast speed](投掷速度)
700
790
[hit recovery](命中率)
500
500
[weight](重量)
45000
45000
[sight](视线)
300
[targeting nearest](瞄准最近)
1
[warlike](好战度)
60
[attack delay](攻击延迟)
1500
[stuckbonus on damage](缠绕上的损伤)
0
0
0
0
[item](掉落)
1000(物品编码)
50(几率,百分之五)
1047
200
1004
100
[/item]
[common champion drop item]
[/common champion drop item]
[attack kind](攻击种类)
15.00
1.00
1.00
1
0
0
0
0
0
0
0
0
100.00
0.00
0.00
0
50
0
50
0
50
0
50
0
[/attack kind](攻击种类)
[die effect](模效应)
0
1
0
[face image](人脸图像)
“Monster/MonsterFace.img”
0
[waiting motion](等待运动)
“Animation_Goblin2/Stay.ani”
[move motion](运动)
“Animation_Goblin2/Move.ani”
[sit motion]
“Animation_Goblin2/Sit.ani”
[damage motion 1](损伤运动1)
“Animation_Goblin2/Damage1.ani”
[damage motion 2](损伤运动2)
“Animation_Goblin2/Damage2.ani”
[down motion](倒下运动)
“Animation_Goblin2/Down.ani”
[overturn motion](翻转运动)
“Animation_Goblin2/Overturn.ani”
[attack motion](攻击运动)
“Animation_Goblin2/Attack1.ani”
“Animation_Goblin2/Stay.ani”
[/attack motion](攻击运动)
[attack info](攻击信息)
“AttackInfo/Attack1.atk”
“”
[/attack info](攻击信息)
[name](名字)
<7::name_660>
[speech on situation](情景演讲)
“[on revenge]”(复仇)
<7::speech_on_situation_610>
0
“[on revenge]”(复仇)
<7::speech_on_situation_615>
0
“[on etc]”
<7::speech_on_situation_620>
0
“[on etc]”
<7::speech_on_situation_625>
0
“[on etc]”
<7::speech_on_situation_665>
0
“[on etc]”
<7::speech_on_situation_670>
0
“[on village]”
<7::village_goblin_1>
0
“[on village]”
<7::village_goblin_2>
0
“[on village]”
<7::village_goblin_3>
0
“[on village]”
<7::village_goblin_4>
0
“[on village]”
<7::village_goblin_5>
0
“[on village]”
<7::village_goblin_6>
0
“[on village]”
<7::village_goblin_7>
0
“[on village]”
<7::village_goblin_8>
0
[/speech on situation]
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