几十种可附在装备上的攻击特效-暴雨技术分享网

几十种可附在装备上的攻击特效

特效比较多 可以ctrl+F搜索查找

剑舞
攻击直接触发

 

代码
[if]

[set my state]
1
[my state]
`attack`

[cooltime]
100
[/if]

[then]

[target]
`all enemy`
-1
[passive object]
20065    0    0    0    0    0    `Straight3.ptl`

[/passive object]

[/then]

=================

光炎
攻击直接触发

代码
[if]

[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[passive object]
8085    0    0    50    55    0    `DragonHeadEnergyBall.ptl`

[/passive object]

[/then]

 

血蝴蝶
攻击直接触发

 

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48180    30    0    50    0    0    `Straight3.ptl`

[/passive object]

[/then]

冰龙吐息
攻击直接触发

 

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48159    0    0    0    0    0    “

[/passive object]

[/then]

 

 

墓地邪龙锁链
击中敌人触发

 

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48194    0    0    0    0    0    “

[/passive object]

[/then]

第二 章鱼须
击中敌人触发

 

 

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48150    0    0    0    0    0    “

[/passive object]

[/then]

天之驱逐者的雷
攻击直接触发

 

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48137    0    0    0    0    0    “

[/passive object]

[/then]

绿都电球
攻击直接触发

 

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48144    0    0    0    0    0    “

[/passive object]

[/then]

无头骑士幻影
每秒自动触发

 

代码
[if]

[time]
1000    2    1000
[/if]

[then]

[target]
`myself`
-1
[passive object]
48190    0    0    0    0    0    “

[/passive object]

[/then]

 

火箭侠导弹
攻击直接触发

 

 

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48142    0    0    0    0    0    “

[/passive object]

[/then]

GT9600子弹乱射
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48191    0    0    0    0    0    “

[/passive object]

[/then]

陨石
击中敌人触发

 

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48030    0    0    0    99    1    “

[/passive object]

[/then]

十字斩
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48073    120    0    60    25    0    `DragonHeadEnergyBall.ptl`

[/passive object]

[/then]

百分比回血蓝
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[restore]
`hp`
`%`
2    0
[restore]
`mp`
`%`
2    0
[/then]

红色闪电
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48074    0    0    0    40    0    “

[/passive object]

[/then]

雷光爆炸
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48075    0    0    70    25    0    “

[/passive object]

[/then]

火焰爆炸
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48077    0    0    0    64    0    “

[/passive object]

[/then]

飓风
攻击直接触发

 

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[multiple then]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48117    0    0    0    0    0    “

[/passive object]

[then probability]
100.000000
[/then]

召唤兵蛇 这个貌似不算 哈哈。
攻击敌人触发(目测有数量限制 )

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[duration]
600000
[probability]
100
[summon monster]
65000    90    1
[/then]

召唤僵尸
每秒自动触发

代码
[if]

[time]
100    1    5000
[my state]
`stand`

[/if]

[then]

[target]
`myself`
-1
[duration]
60000
[summon monster]
65002    90    1
[/then]

 

天罗地网
攻击敌人触发 技能也会触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48076    120    0    60    25    0    `DragonHeadEnergyBall.ptl`

[/passive object]

[/then]

被攻击出气功分身
被攻击时触发

代码
[if]

[cooltime]
100
[hit]
1
[/if]

[then]

[probability]
100
[reduce probability to human armor at pvp module]
90
[perform skill]
`fighter`
69    30    10
[/then]

牛头闪电
攻击直接触发(技能 前冲 也可触发)建议几率调低 冷却调高 不然怪多卡死。

代码
[if]

[cooltime]
100
[set my state]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48533    0    0    0    0    0    “

[/passive object]

[/then]

雪崩
击中敌人触发(建议几率调低 冷却调高 不然要卡死)

 

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48045    0    0    0    10    2    “

[/passive object]

[/then]

虚无之球
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48062    70    0    60    40    0    `Void.ptl`

[/passive object]

[/then]

骷髅弹
击中敌人触发

代码
[if]

[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48079    70    0    70    30    0    `Redrock.ptl`

[/passive object]

[/then]

地震
击中敌人触发

 

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
21026    0    0    0    5    0    “
48051    0    0    0    2    0    “

[/passive object]

[/then]

里昂的斧之怒
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48102    0    0    0    0    0    “

[/passive object]

[/then]

波浪
击中敌人触发(重要:代码[passive object] 到[/passive object]的中间那一大段是一行的 )

代码
[if]

[cooltime]
100
[module]
`[dungeon]`

[/module]

[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[passive object]
8745    0    -10    30    0    0    `../../../Monster/Act8/congcong/particle/eel.ptl`
62001    200    0    0    0    0    `../../../Monster/Act8/congcong/particle/wave.ptl`
8745    0    10    60    0    0    `../../../Monster/Act8/congcong/particle/eel2.ptl`
62002    0    0    40    0    0    `../../../Monster/Act8/congcong/particle/medusa2.ptl`
8746    0    0    10    0    0    `../../../Monster/Act8/congcong/particle/marlin.ptl`
8748    0    0    40    0    0    `../../../Monster/Act8/congcong/particle/octo.ptl`
8752    0    -1    30    0    0    `../../../Monster/Act8/congcong/particle/octo.ptl`
8748    -30    0    60    0    0    `../../../Monster/Act8/congcong/particle/octo.ptl`
8748    -20    0    50    0    0    `../../../Monster/Act8/congcong/particle/octo.ptl`
8752    -40    1    30    0    0    `../../../Monster/Act8/congcong/particle/octo.ptl`
62002    0    0    80    0    0    `../../../Monster/Act8/congcong/particle/medusa.ptl`
8752    30    -1    30    0    0    `../../../Monster/Act8/congcong/particle/octo.ptl`

[/passive object]

[probability]
100
[/then]

召唤异界怪物
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[multiple then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65006    65    1
[then probability]
30.000000
[/then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65007    65    1
[then probability]
30.000000
[/then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65003    65    1
[then probability]
30.000000
[/then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65006    65    1
[summon monster]
65007    65    1
[then probability]
30.000000
[/then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65008    65    1
[then probability]
30.000000
[/then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65009    65    1
[then probability]
30.000000
[/then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65005    65    1
[then probability]
30.000000
[/then]

[then]

[target]
`myself`
-1
[duration]
100000
[probability]
30
[summon monster]
65004    65    1
[then probability]
30.000000
[/then]

小黑洞
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48111    0    0    0    0    0    “

[/passive object]

[/then]

电力爆发
击中敌人触发

代码
[if]

[attacker]
`character`
-1
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48185    0    0    0    0    0    “

[/passive object]

[/then]

雷射
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48186    0    0    0    0    0    “

[/passive object]

[/then]

爆发念力
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48161    0    0    0    0    0    “

[/passive object]

[/then]

血之爆发
击中敌人触发

代码
[if]

[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48302    0    0    0    60    0    “

[/passive object]

[/then]

[if]

[target active status]
`bleeding`

[attack success]
1
[cooltime]
100
[/if]

[then]

[target]
`myself`
-1
[duration]
20000
[stat]
`attack speed`
`+`
30
[stat]
`move speed`
`+`
30
[/then]

代码
[if]

[cooltime]
100
[event attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48304    0    0    0    0    0    “

[/passive object]

[/then]

定时炸弹
每秒自动触发

代码
[if]

[module]
`[dungeon type]`
`[war room]`
`[assault]`

[/module]

[time]
100    1    100
[/if]

[then]

[target]
`myself`
-1
[passive object]
48500    0    0    50    0    0    `440364.ptl`

[/passive object]

[/then]

火球
攻击直接触发

代码
[if]

[cooltime]
1000
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[passive object]
48224    0    0    0    85    0    “

[/passive object]

[/then]

小爆炸
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48226    0    0    0    84    0    “

[/passive object]

[/then]

小火焰
击中敌人触发

代码
[if]

[cooltime]
100
[my state]
`attack`

[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48231    0    0    0    85    0    “

[/passive object]

[/then]

熔岩
击中敌人触发

代码
[if]

[cooltime]
100
[my state]
`attack`

[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48219    0    0    0    84    0    “

[/passive object]

[/then]

直线闪电
击中敌人触发

代码
[if]

[attack success]
1
[cooltime]
100
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48230    0    0    0    84    0    “

[/passive object]

[/then]

火焰龙息
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
48225    0    0    0    85    0    “

[/passive object]

[/then]

毒气柱(冷却要调高高高)
击中敌人触发

代码
[if]

[cooltime]
1000
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48544    0    0    0    0    0    “

[/passive object]

[/then]

百分比范围掉血
击中敌人触发(精英怪效果为1/3 BOSS为1/6)([weakness] 下面的数字为百分比)

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`all enemy`
300
[probability]
100
[reduce probability to human armor at pvp module]
100
[weakness]
50
[add absolute damage]
`all`
`+`
1
[/then]

布鲁的怨灵
击中敌人触发(冷却要调高高高)

代码
[if]

[module]
`[dungeon type]`

[/module]

[cooltime]
2000
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
10
[passive object]
9104    0    0    0    70    0    “

[/passive object]

[/then]

次元斩
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
9385    0    0    0    70    0    “

[/passive object]

[/then]

中黑洞
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[duration]
5000
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48207    0    0    0    55    0    “

[/passive object]

[/then]

魔术卡片
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[probability]
100
[passive object]
9257    0    0    0    0    0    “

[/passive object]

[/then]

火屏障(灼烧)
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[passive object]
48312    0    0    0    80    0    “

[/passive object]

[/then]

绿屏障(感电)
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[passive object]
48221    0    0    0    84    0    “

[/passive object]

[/then]

水屏障(冰冻)
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1
[passive object]
48222    0    0    0    84    0    “

[/passive object]

[/then]

灵魂球
击中敌人触发

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
11179    30    0    0    99    0    “
11179    0    50    0    99    0    “
11179    0    50    0    99    0    “

[/passive object]

[/then]

魔法剑
攻击直接触发

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1

[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48214    0    0    0    75    0    “

[/passive object]

[/then]

圣骑罩罩
攻击直接触发

代码
[if]

[set my state]
1
[my state]
`attack`

[cooltime]
100
[/if]

[then]

[target]
`myself`
-1
[duration]
5000
[perform skill]
`priest`
22    50    0
[/then]

支援暴击
击中敌人触发

代码
[if]

[attack success]
1
[cooltime]
100
[/if]

[then]

[target]
`enemy`
-1

[passive object]
10549    0    0    150    75    0    `rocket.ptl`

[/passive object]

[/then]

炮击
攻击直接触发(注:[passive object] 和[/passive object] 之间内容为一行 )

代码
[if]

[cooltime]
100
[set my state]
1
[my state]
`attack`

[/if]

[then]

[target]
`myself`
-1

[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48537    100    0    400    0    0    `440364.ptl`
48537    -100    0    400    0    0    `440364.ptl`
48537    50    50    400    0    0    `440364.ptl`
48537    50    -50    400    0    0    `440364.ptl`
48537    -50    50    400    0    0    `440364.ptl`
48537    -50    -50    400    0    0    `440364.ptl`

[/passive object]

[/then][/then]

暗之闪电
击中敌人触发(冷却调高不然你懂的)

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[probability]
100
[passive object]
48308    0    0    0    99    0    “

[/passive object]

[/then]

落雷
攻击直接触发(冷却调高不然你懂的)

代码
[if]

[cooltime]
100
[my state]
`attack`

[set my state]
1
[/if]

[then]

[target]
`myself`
-1
[passive object]
48232    0    0    0    99    0    “

[/passive object]

[/then]

小落雷
击中敌人触发(冷却调高不然你懂得)

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48506    0    0    0    0    0    “

[/passive object]

[/then]

首領薩斯的墳雨
击中敌人触发(冷却调高不然你懂得)

代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
`myself`
-1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48104    0    0    0    30    0    “

[/passive object]

[/then]

60024    四叔

代码
`Satelaser.ptl`
卫星射线的ptl
11133    速度快一些的剑舞剑气
但是没伤害
417    阿甘左 冰龙图伤害8888
419    阿甘左 400
410    阿甘左 500伤害

60018    闪电连 3个固定面性
60021    黑属性雾
60022    黑属性圈
60023    黑属性技能
60025    喷黑雾召唤地域黑烟
60027    黑暗炼狱欣赏
60030-33    落下来的石头

8022    冻伤
8024    绿色念气波
8025    同上
8026    不多的球好看
8617    新风
8937    60级哥布林
8125    50级班图战士
8581    秒杀追击者

30523    小火爆炸
30524    脚下小刀
30525    藤蔓生长有效果无攻击
30526    盗贼划刀
30527    蜷缩的溜蛋虫转动有人说屎壳郎滚粪球
30528    深渊柱子困..
30529    垃圾桶物质泥怪物碰卡死
30530    迷乱boss蝴蝶转冰属性?
30531    蝴蝶脚下定
30532    垃圾泥穿越
30533    垃圾桶物质泥怪物碰卡死
30534    小老鼠高地
30535    地下插雷管?假冒伪劣
30536    石雕像的炸弹
30537    狗替身
30538    女盗贼替身变无限前压腿被打解除
30539    脚下时闪-无效果
30540    狗屁卡掉
30541    老鼠召唤
30542    老鼠召唤
30543    无头技能定骑士一人一次效果
30544    大毛雷浮空爆
30545
30546    小射光水激光没用
30547    好像小震,无效果
30548    头上冒※无效果

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