攻击对象某种行为状态时触发
[if] [target state] `jump` [event attack success] 1 [/if] 对象状态检测: 跳跃、空中(浮空中):jump 跳跃攻击:jump attack 倒地、浮空后落下:down 攻击:attack 攻击条件:背后攻击 对...
额外杀伤杀死敌人时触发
額外殺傷殺死敵人時 [if] [cooltime] 10000 [attack success] 1 [overkill] 1 [/if]
攻击某种异常状态时触发
攻击对象某种异常(例中为出血)状态时 [if] [cooltime] 20000 [target active status] 'bleeding' [attack success] 1 [/if] --------------------------------------------------------------...
进入任意异常状态时触发
any参数使用范例: 进入任意异常状态时,HP回复1% [if] [cooltime] 5000 [my active status on] 'any' [/if] [then] [target] 'myself' -1 [restore] 'hp' '%' 1 0 [/then] -------------------...